Video: .MP4, 1280×720, 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 1h 5m
Genre: eLearning | Language: English | Size: 1.07 GB
Is motion capture here to replace animators?
During this class I’ll demystify how to use motion capture to create animations for video games and VFX. Motion capture is just another tool you can take advantage of to learn how to animate and broaden your skillset.
Welcome to Animating with motion capture, a class where you can learn my workflow to take a standard motion capture clip and use keyframes to create custom animations. This class is great for students who are interested in animating for video games and visual effects, where you need to use motion capture to make many animations quickly.
In the first 5 lessons, you’ll learn how to find motion capture clips and apply the animation data to ANY character rig. Using a custom rig you’ll have all the benefits to easily animate hands and faces, which are usually not included in free mocap.
In the rest of the lessons, we will focus on animating. Finding your key poses within the motion capture and building animation layers. I’ll give you a detailed explanation of how to turn a walk cycle into something more characterful. You can apply this same workflow to make any other animation. I’ll also explain how to make quick edits to motion capture and repurpose clips to create brand new animations.
(Buy premium account for maximum speed and resuming ability)