Character Texturing for Game

Character Texturing for Game
$200 | Created by Nexttut Education Pvt.Ltd. | Last Updated 7/2019
Duration: 11.5 hours | Video: h264, 1280×720 | Audio: AAC, 44 KHz, 2 Ch | 7 GB
Genre: eLearning | Language: English | 54 Lectures

Make your high poly character game ready with beautiful texture and hair using Substance painter & Maya.

What you’ll learn
UV Unwrapping
Texturing Skin and Clothing
Creating Hair Cards
Rendering for presentation shots

You should have Maya, Zbrush, Substance Painter, Topogun & Marmoset toolbag installed on you PC to follow along the course.
This course doesn’t teach you how to sculpt the character. It teaches you what to do once you have sculpted the character.

Do you want to texture your high poly Zbrush characters and make it Game ready with realistic skin and Hair but the problem is you have never done it before and you don’t know how to do it ?

If this sounds like you then I welcome you to Nexttut Education’s Character Texturing for Game Course

My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.

At the end of this course, you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.

In this course, we will be covering :

Retopology method

UV Unwrapping

Texturing Skin and clothing

Creating Hair cards

Rendering for presentation shots

I am going to start the course with the Zbrush character sculpt which I did for an another tutorial and take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card technic and render some final images which you can use for your portfolio.

I have designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don’t have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.

There is a 30 days money back guaranty so there isn’t any risk to enroll to the course. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair. The tiny investment you make for this course will pay you for the rest of your life.

Who this course is for:
Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don’t have any step by step tutorial to follow along.

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