Design Patterns for Game Programming

Design Patterns for Game Programming
Udemy / Penny de Byl | Duration: 8 h 59 m | Video: H264 1280×720 | Audio: AAC 44,1 kHz 2ch | 6,82 GB | Language: English + .vtt | 2019

An exploration of robust modularised code building for games with Unity 2019 and C#.

Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem making them reusable. One such pattern is that of object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.

In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games programs to the next level.

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