Finite State Machines in Unity
.MP4, AVC, 1280×720, 30 fps | English, AAC, 2 Ch | 57m | 145 MB
Instructor: Marc Gilbert
Are your update methods too long and loaded with conditional statements making them hard to follow and even harder to manage and debug? In this course, you’ll learn the powerful concept of Finite State Machines in Unity.
Are you looking for a way to better manage state in your game? Are your Update methods too long and loaded with conditional statements that are hard to follow and debug? In this course, Finite State Machines in Unity, you’ll learn a tried and true technique for managing state that will make your code cleaner, easier to maintain, and extremely extensible. First, you’ll review the various ways state can be managed within your game. Next, you’ll be introduced to the concept of Finite State Machines. You’ll learn why they exist and when to use them. Finally, you’ll get hands-on experience creating and implementing a Finite State Machine in Unity and see the benefits firsthand. When you’ve finished this course, you’ll have the knowledge and skills required to elegantly manage state in your games using Finite State Machines. Software required: Unity.
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