Maya and Unreal Engine | Complete Guide to Fast 3D Animation and Rigging | Part 03: Walk Lower Body

Video: .MP4, 1920×1080, 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 2h 2m
Genre: eLearning | Language: English | Size: 952 MB

Hi there!

Welcome, and thanks for choosing Class Creative’s Maya & Unreal Engine from Beginners to Pros: Complete Guide to Fast 3D Animation & Rigging!! 
In this foundational course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity) & Character Animation, where we will cover the following core skill sets:
Character Setup, Character Rigging, Animating a production ready walk cycle and exporting the character rig, and animation to Unreal Engine
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!  The software packages that we’ll be covering are:
Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.  
More specifically, for Part 03 we will start Animation in Autodesk Maya using Epic Unreal’s A.R.T. tools. 
Now the great thing about this course is that we have something in store for everyone.  Whether you are just a beginner interested in Character Rigging and Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!  
This course features an accredited university-level animation instructor who has over 15 years of experience animating both keyframe and motion capture-based walk cycles for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more.  Whether it be a complex hyper-realistic character walk or a cartoony stylized "Disney" walk it ALL starts with the fundamentals which we cover in these lectures. The rigging instructor also has experience with studios such as Disney and Google creating various kinds of rigs for multiple styles and projects.
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.  
Please remember, if this is your first time creating rigging or animating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

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